PIXERA control is a distributed integration and control framework that empowers users to seamlessly host new functionalities within PIXERA and to control all aspects of an extended project environment. Anything you create and integrate can be distributed across your connected systems and shares itself.
PIXERA can natively host Unreal game engines. This gives users the ability to use projects they have created with these powerful authoring and rendering environments.
PIXERA version 1.8 opens the doors wide for realising virtual production setups that feature XR (extended reality), AR (augmented reality) and/or MR (mixed reality) components.
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Users can adjust and align colour and black levels individually for each output.
The new timeline inspector is a versatile tool that introduces a faster way of placing clips on the timeline and changing the related properties.
- Live-input Preview
- Web browser resources
- Detach Timeline
- Node based Output routing
- animated playback speed
- sACN Output
A softedge blend can be calculated automatically per frame, using the projector and screen information. This leads to a very quick setup time for static surfaces, as well as giving users the ability to use blends on moving surfaces.
A new area of the PIXERA API gives more direct access to objects as they are rendered by the engine, making it possible to e.g. realise advanced tracking scenarios. Users can control screens and timeline parameters from external devices.
(UNREAL Engine) Use Spout as the most effective way to integrate the Unreal Engine with your PIXERA 1.6 workflow.
Notch LC is a new codec from the generative content specialist Notch, which offers both high quality and great compression. You can also use this coded in programmes like e.g. After Effects and Premiere Pro.
- Spout input and output,
- sACN Input
Pixel patching tools are seamlessly integrated into the UI. They allow users to reposition content pixels on the output as needed and to patch the result to Art-Net channels.
Integration of NDI streaming for distributed live applications. The PIXERA outputs can also be sent via NDI.
Texts in PIXERA are rendered on the GPU - extremely fast and in an unlimited resolution, no matter how large the individual letters are.
To optimize your playback performance for large and complex projects, rendering targets can be assigned to screens, machines, or outputs. In addition to this, layer content playback can be limited to specific servers.
LIVE PREVIEW EDITING
This powerful feature lets you edit timelines in the preview window while the output shows content from a different section of the timeline. This allows changes to running shows to be previewed by the operator and then blended into the output on the fly.
BLEND TO TIME
Click anywhere in the timeline while the show is running and perform a smooth blend to the new position. Perfect for changes on the fly during live shows!
With the video export feature, you can render and export either the complete 3D venue to impress your customer with a vision of the programmed show, or you could render the content of specific screens to reduce the number of necessary layers as part of a complex composition.
Content transcoding in PIXERA is very easy. Change resolutions, framerates and codecs with just a few clicks.
A new set of video mapping tools allow users to reposition content pixels on the output as needed, making it possible to drive a wide variety of LED processor configurations from PIXERA.
Export a list of the individual project parts right out of PIXERA, which includes projection screens, displays, LED modules and projectors, as well as technical data helping you to handle your daily business.
With the "Project Bundling" function PIXERA packs all files of your project into a folder so that you can transfer to other computers or back them up. With Autosave you can be sure to have the past versions of your show saved just in case you need to go back.
With the optional PIXERA SMPTE interface, you can set up PIXERA as a master or client within your SMPTE connected project.
With PIXERA performance monitoring, you not only see the performance values of the master system, you also get to see the performance values of all connected clients - this way you can act before a show suffers from content overload.