Screens

Screens

FIRST STEPS

Start by arranging screens, displays and LED walls. Or import complete 3D venues into the 3D area of PIXERA.

DATABASE

PIXERA offers users a number of extensive databases featuring projection screens, projectors, lenses and LED modules. Simply choose the desired product in the database and add it to your project.

LENS CONTROL

For even more control and perfect results, the throw ratio and lens shift of existing models can be adapted to your project requirements, so that you can create a geometrically correct 3D simulation.

LED WALLS

LED walls can be generated automatically, based on the LED modules available from our integrated databases. The information displayed includes the total resolution, pixel pitch, brightness, size, weight and power consumption etc.

Modify

If you want to adapt or change imported objects or items from the database, these can all be modified at vertex level.

PARTS LIST

Export a list of the individual project parts right out of PIXERA, which includes projection screens, displays, LED modules and projectors, as well as technical data helping you to handle your daily business.

Project File Handling

With the "Project Bundling" function PIXERA packs all files of your project into a folder so that you can transfer to other computers or back them up. With Autosave you can be sure to have the past versions of your show saved just in case you need to go back.

Mapping

Mapping

THE MAPPING TAB

A place where all the realtime 3D projection mapping, warping, softedging, and output routing happens.

3D PROJECTION MAPPING

Once you have set up your 3D project space, you simply have to find a suitable place for your projectors from the database. Assign them to the media server outputs and use warping, softedging and marker calibration to adjust them perfectly.

SIMPLE WORKFLOWS

 

Optimized and partially automated workflows for flat and curved screens.

PROJECTION CORRECTION

 

Seamlessly combine spatial and warp-oriented projection correction approaches. 3D warping tools for 3D projection mapping and freeform deformation-based warping, as well as vertex based warping give you a maximum of versatility.

SOFTEDGE

Let PIXERA calculate the softedge blending or use the flexible softedge blending editor.

MARKER CALIBRATION

 

Map complex setups in record time with the integrated marker calibration feature. Just place a number of marker points on the virtual object and align them with its‘ real-life counterpart.

AUTOMATIC VIOSO CAMERA CALIBRATION

PIXERA has integrated the award winning VIOSO automatic calibration technology, which works by positioning cameras so that they can “see” the entire projection surface. The system now analyses different projected calibration patterns. Once the calibration is finished, the resulting total output is mapped onto the projection surface. The calibration is stored and can be recalled anytime.

VIDEO MAPPING AND ROUTING

A new set of video mapping tools allow users to reposition content pixels on the output as needed, making it possible to drive a wide variety of LED processor configurations from PIXERA.

ART-NET PIXEL PATCHING

Pixel patching tools are seamlessly integrated into the UI. They allow users to reposition content pixels on the output as needed and to patch the result to Art-Net channels.

Compositing

Compositing

THE COMPOSITING TAB

Don’t just use PIXERA to play pre-rendered files. Use PIXERA to be creative. The compositing tab is where you can arrange, edit and manipulate your content. Use additional effects for creating a stunning show.

REALTIME PLAYBACK

Both playback and timeline editing can really happen LIVE. It is even possible to edit objects and keyframes the live-locator is just about to hit – you will see the results immediately on the output.

Timelines

Arrange your content within multiple, non-linear timelines. All timelines are independent from each other and can run parallel. Not only can you edit timelines while they are playing – you can even edit individual content files as they are playing.

Multi-TIMELINES

All timelines are independent from each other and can run parallel.

LIVE PREVIEW EDITING 

This powerful feature lets you edit timelines in the preview window while the output shows content from a different section of the timeline. This allows changes to running shows to be previewed by the operator and then blended into the output on the fly.

BLEND TO TIME

Click anywhere in the timeline while the show is running and perform a smooth blend to the new position. Perfect for changes on the fly during live shows!

LAYERS

Use an unlimited number of layers for a frame accurate workflow.

KEYFRAMES

Keyframe editing and curves are designed to allow for a detailed and fast editing workflow. Keyframes are available for XYZ-position, XYZ-rotation, XYZ-size, position-offset, rotation-offset and size-offset. You can also generate keyframes for using realtime effects.

PREVIEW FILES

Low-res preview files allows you to edit a great number of content files even on small computers.

CONTENT TRANSCODING

Content transcoding in PIXERA is very easy. Change resolutions, framerates and codecs with just a few clicks.

Video Export

With the video export feature, you can render and export either the complete 3D venue to impress your customer with a vision of the programmed show, or you could render the content of specific screens to reduce the number of necessary layers as part of a complex composition.

TIMECODE

With the optional PIXERA SMPTE interface, you can set up PIXERA as a master or client within your SMPTE connected project.

HIGH QUALITY TEXT

Texts in PIXERA are rendered on the GPU - extremely fast and in an unlimited resolution, no matter how large the individual letters are.