A softedge blend can be calculated automatically per frame, using the projector and screen information. This leads to a very quick setup time for static surfaces, as well as giving users the ability to use blends on moving surfaces.
A new area of the PIXERA API gives more direct access to objects as they are rendered by the engine, making it possible to e.g. realise advanced tracking scenarios. Users can control screens and timeline parameters from external devices.
(UNREAL Engine) Use Spout as the most effective way to integrate the Unreal Engine with your PIXERA 1.6 workflow.
(UNITY Engine) Unity Engine parameters can be controlled via the PIXERA timeline.
Notch LC is a new codec from the generative content specialist Notch, which offers both high quality and great compression. You can also use this coded in programmes like e.g. After Effects and Premiere Pro.
- Spout input and output,
- sACN Input