新功能

新功能

Multi-user

Update entire projects, sync only certain aspects of a project, like e.g. projector warps or continuously update all systems with all changes.

more information >​​​​​​​​​​​​​​

Dry client programming

Create live system placeholders from templates, complete with all the properties of a specific hardware setup, but independent of the existence of real machines. Build your show configuration and then assign live system IPs as needed.

more information >​​​​​​​​​​​​​​

Backup

Use Control to detect Director failure and allow a different Director to take over. Multi-user functionality ensures that all Directors are up to date and ready to fully replace a downed system. 

more information >

Perspectives for screen groups

In PIXERA 2.0 each screen group can have an independent set of perspectives that determine how layers are seen through the screens they appear on. 

DMX input recording

Efficiently record DMX data as it enters the system, filter it to remove noise and then create timeline clips that replicate the DMX input.

more information >

Control preset grids

This Control UI functionality offers you presets for a wide range of PIXERA content.

more information >​​​​​​​​​​​​​​

SMPTE hot regions

Define time code ranges in wich a timeline reacts to SMPTE input.

more information >​​​​​​​

Layer mapping effects

Go beyond screen group perspectives with layer mapping effects, which provide complete freedom to map content pixels to screens, based on the position of the screens in space. 

more information >

Unreal engine 5.2

Support for the 5.2 release of Unreal Engine when hosting Unreal as a compositing resource.

Studio camera position-dependent warps

Fine-tune camera calibration by associating different positions with 2D corrective warps of the camera output.

Automated color calibration

Automatically adapt LED output so that a studio camera sees the correct colors as given in a virtual studio environment.

Timeline speed

Smoothly adjust the speed for an entire timeline.

more information >

LTC audio

Longitudinal Time Code (LTC) via Audio Input. Receive LTC directly from a server‘s audio input card.

more information >

File versioning

Manage different versions of content assets via the PIXERA UI.

more information >​​​​​​​​​​​​​​

Preview cam

Different viewpoints can be saved in the 3D space, which can also be animated and played out via NDI.

more information >

Control API browser

A rich API exploration UI that allows users to quickly find and configure Control actions for use in UI Builder interfaces and Lua scripts.

more information >​​​​​​​​​​​​​​

Control tracking integration

Native integration of tracking protocols such as SPNet, BlackTrax, TrackMen, Optitrack, MoSys, FreeD, Stype, PSN.

more information >

Heat maps

Based on the projector data and the position of the projector in the 3D space, LUX values for screens can now be calculated. 

more information >​​​​​​​​​​​​​​

GUI lock

Create a code to lock and protect your general user interface from unwanted changes.

more information >

CONTENT REMAPPING

Makes it possible to define multiple areas
within a content frame, and to position
them separately in the compositing space.
Users can directly deal with mappings at
the content level.

Custom test patterns

Users can individually adjust test patterns for warping and pixel mapping.

Multi Resource

A split resource can now be handled like a clip.

more information >​​​​​​​​​​​​​​

Polygonal Warping

Create different shapes on the outputs and apply additional warpings to them.

more information >​​​​​​​

Audio over Clients

Play out audio files on the soundcards of other clients. Each client can play 128 audio channels.

more information >​​​​​​​​​​​​​​

Layer Reference Resource

Assign a resource to a single layer and use it as texture on multiple other layers in your project - with only minimal additional render processing.

more information >​​​​​​​​​​​​​​

PIXERA control

PIXERA control is a distributed integration and control framework that empowers users to seamlessly host new functionalities within PIXERA and to control all aspects of an extended project environment. Anything you create and integrate can be distributed across your connected systems and shares itself. 

more information >

Game Engine Integration

PIXERA can natively host Unreal game engines. This gives users the ability to use projects they have created with these powerful authoring and rendering environments.

XR | AR | VR Integration

PIXERA version 1.8 opens the doors wide for realising virtual production setups that feature XR (extended reality), AR (augmented reality) and/or MR (mixed reality) components.

more information >

Black-level and colour correction

Users can adjust and align colour and black levels individually for each output.

Timeline inspector

The new timeline inspector is a versatile tool that introduces a faster way of placing clips on the timeline and changing the related properties.

Other Highlights

  • Live-input Preview
  • Web browser resources
  • Detach Timeline
  • Node based Output routing
  • animated playback speed
  • sACN Output

Dynamic Softedge

A softedge blend can be calculated automatically per frame, using the projector and screen information. This leads to a very quick setup time for static surfaces, as well as giving users the ability to use blends on moving surfaces.

Direct API

A new area of the PIXERA API gives more direct access to objects as they are rendered by the engine, making it possible to e.g. realise advanced tracking scenarios. Users can control screens and timeline parameters from external devices.

Game Engine Integration

(UNREAL Engine) Use Spout as the most effective way to integrate the Unreal Engine with your PIXERA 1.6 workflow.

Notch LC codec support

Notch LC is a new codec from the generative content specialist Notch, which offers both high quality and great compression. You can also use this coded in programmes like e.g. After Effects and Premiere Pro.

Other Highlights

  • Spout input and output,
  • sACN Input
ART-NET像素修补

像素修补工具无缝集成到UI中。它们允许用户根据需要在输出上重新定位内容像素,并将结果修补到Art-Net频道。

NDI流媒体

集成NDI流的分布式实时应用程序。PIXERA输出也可以通过NDI发送。

高质量文本

PIXERA中的文本在GPU上呈现-不管单个字母有多大,其速度都非常快且分辨率不受限制。

选择性目标渲染

为了优化大型复杂项目的播放性能,可以将渲染目标分配给屏幕、计算机或输出。除此之外,层内容回放可以限制在特定的服务器上。

实时预览编辑 

这个强大的特性允许您在输出显示时间轴不同部分的内容时,在预览窗口中编辑时间轴。这使操作员可以预览正在运行的节目,然后将其动态混合到输出中。

融入时间

在节目运行时,单击时间轴中的任意位置,并对新位置执行平滑混合。非常适合现场演出期间的动态变化!

视频输出

使用视频导出功能,您可以渲染和导出完整的3D场地,使您的客户对节目的视觉印象深刻,也可以渲染特定屏幕的内容以减少作为复杂构图部分所需的图层数 。

内容转码

在PIXERA中进行内容转码非常容易。只需点击几下就可以改变分辨率、帧速率和编码器。

视频映射和路由

一套新的视频映射工具允许用户根据需要重新定位输出上的内容像素,从而可以从PIXERA驱动多种LED处理器配置。

部品清单

直接从PIXERA中导出一个单独项目部件的列表,其中包括投影屏幕、显示器、LED模块和投影仪,以及帮助您处理日常业务的技术数据。

项目文件处理

通过“Project Bundling”功能,PIXERA将项目的所有文件打包到一个文件夹中,这样您就可以传输到其他计算机或备份它们。使用Autosave,可以确保保存节目的过去版本,以防您需要返回。

时间码

通过可选的PIXERA SMPTE界面,您可以将PIXERA设置为SMPTE连接项目中的主服务器或客户端。

性能监控

使用PIXERA性能监控,您不仅可以看到主系统的性能值,还可以看到所有连接的客户端的性能值 — 这样您就可以在节目内容过载之前采取行动。