// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "PXConnectBinaryHelp.h"
#include "UT/UT_SerializationContext.h"
#include "CoreMinimal.h"

class AActor;
class ALight;

namespace PXConnectImpHelp
{

//AActor* getActor(FExecutionContext& ctx);
//void serializeActor(AActor* pActor,UT::SerializationContext& ctx);
//void serializeActorLight(ALight* pLight,UT::SerializationContext& ctx);

}
