// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "PXConnectBinaryHelp.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef PIXERA_CONNECT_PXConnectBinaryHelp_generated_h
#error "PXConnectBinaryHelp.generated.h already included, missing '#pragma once' in PXConnectBinaryHelp.h"
#endif
#define PIXERA_CONNECT_PXConnectBinaryHelp_generated_h

#define FID_PluginExport_1_20_5_3_PIXERA_Connect_HostProject_Plugins_PIXERA_Connect_Source_PIXERA_Connect_Private_PXConnectBinaryHelp_h_21_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FExecutionContext_Statics; \
	PIXERA_CONNECT_API static class UScriptStruct* StaticStruct();


template<> PIXERA_CONNECT_API UScriptStruct* StaticStruct<struct FExecutionContext>();

#define FID_PluginExport_1_20_5_3_PIXERA_Connect_HostProject_Plugins_PIXERA_Connect_Source_PIXERA_Connect_Private_PXConnectBinaryHelp_h_90_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FDispatchContext_Statics; \
	PIXERA_CONNECT_API static class UScriptStruct* StaticStruct();


template<> PIXERA_CONNECT_API UScriptStruct* StaticStruct<struct FDispatchContext>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_PluginExport_1_20_5_3_PIXERA_Connect_HostProject_Plugins_PIXERA_Connect_Source_PIXERA_Connect_Private_PXConnectBinaryHelp_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
