// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "PXConnectBinaryHelp.h"

//namespace PXConnectBinaryImp
//{
//
//void requestApiRevisionPixera(FExecutionContext& ctx);
//void handleResponseApiRevisionPixera(FExecutionContext& ctx);
//
//namespace Unreal
//{
//
//namespace Utility
//{
//void getPluginVersion(FExecutionContext& ctx);
//}
//
//namespace World
//{
//void getAllActorNamesFromCurrentWorld(FExecutionContext& ctx);
//void getActorFromName(FExecutionContext& ctx);
//}
//namespace Actors
//{
//
//void setPosition(FExecutionContext& ctx);
//void setRotation(FExecutionContext& ctx);
//void setScale(FExecutionContext& ctx);
//
//namespace Lights
//{
//
//void setIntensity(FExecutionContext& ctx);
//void setColor(FExecutionContext& ctx);
//void setLightMode(FExecutionContext& ctx);
//
//}
//}
//
//}
//
//void initDispatchTable();
//}
