1.8.RC7 * Brush: Mapping: Automatic creation of projector to screen mappings can be disabled. * Brush: Mapping: Node-based I/O routing: Mappings can be destroyed or created manually for projectors if automatic mapping creation is disbaled. * Brush: Control: SPnet changed default adapter from localhost to any. * Brush: Engine: Art-Net: Support for Nets added to increase number of adressable universes. * Brush: Engine: Art-Net: Output with 16bit per color channel is now supported. * Brush: API: Direct API: Screen transformation via Direct API now also transform perspective if "Perspectives follow Screen Positions" is enabled for screen group. * Brush: Mapping: Projector library with details in table next to tree. * Brush: Timeline: Adapt layer position, rotation and xy scale to chosen screen. * Brush: Studio Camera: Spatial calibration can set either screen pos or camera pos (with offset to tracking input). * Brush: Unreal: Set launch mode of unreal resources automatically to dash game if uproject file was loaded. * Brush: Unreal: Unreal editor path can be set as initial value. * Fix: Control: Stage precision module now has license information. * Fix: Mapping: Node-based I/O routing: Connection output visible for projectors created after drag and drop of output. * Fix: Studio Camera: Do not list preview streams in live input selection. * Fix: GUI: Possible problems with project path opened by double cklicking on file in windows explorer fixed. * Fix: Unreal: Possible lifecycle problems of unreal instance on local node fixed. * Fix: Unreal: NDisplay configuration for set extension on client fixed. * Fix: Project: Project incompatibility fixed. * Fix: Studio Camera: Reprojection of background to LED fixed. * Fix: Timeline: Wrong content scale when nowpointer starts before the clip fixed. * Fix: Mapping: Node-based I/O routing: Possible crash fixed when reassigning output. * Fix: Mapping: Unwanted screen feed selection fixed when viewed screen is changed. * Fix: GUI: Fixed setting resource tree to narrow mode affecting table in mapping tree. * Fix: Timeline: Sampler params. Resource filename was still visible after remove of resource. Fixed. * Fix: GUI: Now, right click context menu on timeline snippet is disabled. * Fix: Engine: Possible problems with NDI outputs running out of resources fixed. * Fix: Engine: Problems with 12 bit and alpha channels fixed. * Fix: Engine: Possible crash fixed if video input was not found. 1.8.RC1 * Feature: Engine: Datapath live input cards are now supported. * Feature: Engine: Liveinput Preview * Feature: Mapping: Node-based input/output routing UI. * Feature: Mapping: Black level correction based on soft edge for projector mappings available. * Feature: Engine: New Unreal Engine texture sharing. * Feature: Control: AdsPixeraIO (Beckhoff) for Digital IO added. * Feature: Control: Added Dmx support to IoCore. * Feature: Control: User management with the Portal module. * Feature: Control: Timeline editor control in UI Builder. * Feature: Control: Remoting: use modules on other sytems (experimental). * Feature: Control: CSS editing for UI Builder display customization. * Feature: Control: Custom controls can be added to UI Builder. * Feature: Control: Multiple pages and per-client navigation in UI Builder. * Feature: Control: Value input to UIB controls from actions (testable with horizontal slider). * Feature: Control: Low level MIDI available. * Feature: Engine: Color correction for outputs. * Feature: Engine: Texture sharing with Unreal Engine. * Feature: Resources: Web browser resource added. * Feature: Resources: Search and Replace Files * Feature: Resource: Mipmapping (higher quality of scaled resources) * Feature: Compositing: Compositing resources for Unreal, Unity and Notch. * Feature: Compositing: UI Layout adjustable * Feature: Engine: Deltacast 12G SDI supported * Brush: Calibration: Projector marker calibration can be used to adjust screen transformation. * Brush: DMX: If a invalid resource id is sent, the resource assignment will be reset. * Brush: Control: Code editor shows when action content has been changed and remembers changed content when moving back and forth between actions. * Brush: Control: Inspector for action properties and documentation.   * Brush: GUI: Projectors and screens in venue searchable in library tree. Library tree sorted by signature for projectors and screens. * Brush: Resource: DMX id in resource table. * Brush: DMX: Layer playback speed controllable over DMX. * Brush: Projector: Projector visibility in workspace settable. * Brush: Control: Value label indentation (e.g. the point at which the attribute entry field starts) can be set for each action slot. * Brush: Control: Code inspector immediately updated when body is auto-generated for newly-set attribute kind. * Brush: Control: Move selection from action node slot to next action node slot with up/down arrow keys. * Brush: Control: Dispatch table builder accessible from action inspector. * Brush: Resource: Live input resources show audio channel count and sample rate. * Brush: Control: Action copy/paste via Ctrl+C/V. * Brush: Mapping: Black out projector or active screen output. * Brush: Mapping: Assigned outputs can be cleared more easily with single button. * Brush: Mapping: Node-based I/O routing: Pop-Up menu for nodes and nodeslots * Brush: Engine: Deltacast Redist Version 6.18 integrated * Brush: Resource: Possibilty to clear all distribution targets for resources and folders. * Brush: Live Input: Link count settable for Deltacast SDI Live Input. * Brush: Control: Modules can be added to library by dragging files from explorer. * Brush: DMX: Zero or one based indices for all DMX related settings now in initial values. * Brush: Control: Serial protocol can be configured (via Lua code) to use direct callbacks. * Brush: Video Playback: Use hardware decoding for all codec levels. * Brush: Video Playback: More robust recognition of decoding failures. * Brush: Timeline: Rename unnamed cues to cue number via popup menu of cue layer. * Brush: Unreal Plugin: Unreal plugin uses main network adapter as set in in discovery settings. * Brush: Control: More styling options in UI Builder. * Brush: Timeline: Horizontally scroll timeline when nowpointer is dragged to the left/right border. * Brush: Control: Stage Precision module with UI to manage object learning. * Brush: Unreal: Unreal projects can be launched from Pixera inspector (nDisplay launcher and listener no longer needed). * Brush: Timeline: Domination Values: Store and remove other keys via "Click + Alt", "S + Alt", and popup menu. * Brush: Timeline: Clips drag copy. Copies instead of original clips are selected while dragging. * Brush: Color Correction: Unsupported transfer characteristics not displayed in UI anymore. * Brush: Mapping: Visibility of all soft edges can be toggled at once. * Brush: Engine: Very large images can now be displayed with Pixera Mini. * Brush: Control: Style Editor: Font color, size and alignment can be edited. Custom CSS with syntax highlighting and auto completion. * Brush: Control: Font of default theme settable. * Brush: Mapping: Softedge and FFD control point offset always one pixel if using keyboard input. * Brush: Engine: Interpolation of rotation data sent via Direct API improved. * Brush: GUI: Mouse wheel zoom for inner softedge, screen feeds and marker calibration brushed. * Brush: Control: Modules that use the Direct API support intermediate script modules. * Brush: Control: Style Editor: Border editable for individual controls. Background color selectable. Rset improved. * Brush: Control: More debugging information displayed if problem with custom style occures. * Brush: Control: Styles and designs with selectable font. * Brush: Control: Editing of Labels and MonitorLabels with the style editor improved. * Brush: Control: Text of UI Controls can be changed on double click in Edit Mode. * Brush: Timeline: Separate volume parameter for layer. * Brush: Studio Camera: Live input latency added. * Brush: Resource: AC3 format accepted (no waverform displayed in timeline). * Brush: Studio Camera: Set extension color correction is now applied correctly. * Brush: API: Virtual world launch support added to API. * Brush: Engine: Allow to select GPU affinity None. * Brush: Engine: Additional dynamic softedge parameters available. * Brush: Dialogs: Keyboard navigation and focus handling in dialogs made more consistent. * Brush: Color Correction: More color correction options. * Brush: Control: Make use of CSS Variables for better styling in UI Builder custom themes. * Brush: Control: Implemented Ctrl + A for selecting all controls in UI Builder. * Brush: Control: Added zoom and loop icons for resource browser in UI Builder. * Brush: Control: Pasting an element in UI Builder multiple times changes its position. * Brush: Control: Z-Index of Controls can now be edited throgh the buttons "Send to Back", "Send Backward", "Bring Forward", "Bring to Front". * Brush: Control: New color modes "Restore Default" and "Transparent" added to color picker in UI Builder. * Brush: API: Text resource measurement functions added. * Brush: Timeline: Selection. Select all cues and clips via Timeline Popup Menu. * Brush: Timeline: Duplicate Layer. Dominant resources conserved on duplicated layer. * Brush: Engine: Bind swap barrier' can be enabled for outputs. * Brush: Engine: Unreal: Textures streamed to Unreal use linear transfer characteristics. * Brush: Settings: Save also settings when project was saved by user. * Brush: Workspace: Button for opening/closing notifications, clicking on notification in maximized state will trigger on click function if set. * Brush: Engine: 6/12g sdi video input. * Brush: Workspace: Global shortcut "F4" to toggle selection mode. * Brush: Timeline: Clips. Remove all keys via context menu. * Brush: Timeline: Clips. "Size to Resource Duration" executed for all selected clips * Brush: Engine: Unreal Engine: Depth buffer sharing implemented. * Brush: Engine: Unreal Engine: Additional sync options available. * Brush: Workspace: Global shortcut "F4" to toggle selection mode. * Brush: API: Lens distortion parameters settable via Direct API. * Brush: Control: Inter-host device transfer includes auxiliary directories. * Brush: Control: UI removal cleans auxiliary html_root. * Brush: Engine: More GPU sync options settable. * Brush: Devices: Screen and LED databases updated. * Brush: API: Added function "blendToTimeWithTransportMode(.)". * Brush: Control: Rectangle control added to UI Builder. * Brush: Devices: Screen and LED databases updated. * Brush: Engine: More GPU sync options settable. * Brush: Studio Camera: Set extension with soft border mask. * Brush: Engine: CEF: Frameblending added to avoid jumps. * Brush: Engine: Unreal: Projection matrix is checked to avoid errors in Unreal project. * Brush: Resources: Web resource performance improved. Texture sharing mechanism settable. * Brush: Live Input: Live Inputs show resolution and fps in inspector. * Brush: Engine: Video deinterlacing implemented. * Brush: Engine: Lost live inputs are restarted automatically. * Brush: Engine: Embedded audio stream from HDMI input usable. * Brush: API: Change video stream active state from api. * Brush: Audio: Add AudioPort if max channel count in settings is larger than AudioPort count in project. * Brush: Timeline: Compositing layer: More range for origin position. * Brush: Mapping: Output color transformation with LUT files (*.cube). * Brush: Resources: Resource color transformation with LUT files (*.cube). * Brush: Unreal: Color temperature for lights. * Brush: Timeline: Fade to Time: New mode "Dip to Black". * Brush: GUI: Timeline Inspector. Fx tab loaded with added FXs. * Brush: Unreal: Multiple connections to Unreal plug in. * Brush: GUI: Multiple timeline inspector brsuhes. * Brush: Control: Connections: Connection table with overview of all connections can be launched from module pane. Double-click on an entry to center its slot. * Brush: Control: UI Builder: Pages have CSS style and classes settings now. You can directly assign a style to a page without touching a CSS File. * Brush: Control: UI Builder: "Can Be Toggled" property for button added. * Brush: Control: Scripting: Automatic connections: Exceptions will not be forwarded on automatic connections (CallRefs that are not called by LUA itself). * Brush: Timeline: Loaded timeline selectable in timeline above layer structure. * Brush: Timeline: Duplicate timeline added. * Brush: Services: Identify outputs without assigning them to ptojectors or screens. * Brush: Mapping: FFD modifier control points can be displayed on full screen output. * Brush: Engine: Web Resource performance improved. * Brush: API: Sequence blend mode settable from API. * Brush: Unreal: Visibility param will be created for all unreal actor types. * Brush: Mapping: FFD Modifier: Control point interpolation between corners can be disabled. * Brush: Timeline: Transport Events. Default of "animate speed" clip property is set to "off". * Brush: Mapping: Change control point selection with keyboard input. * Brush: API: Add internal resource and set or get clip playmode added. * Brush: Timeline: Timeline opacity animation added. * Brush: Audio: Add AudioPort if max channel count in settings is larger than AudioPort count in project. * Brush: API: Change video stream active state from api. * Brush: Timeline: Fade to Time: New mode "Dip to Black". * Brush: Resources: Text resource: Default font changed. * Brush: Resources: Icon in resource tree showing current states: Normal, file missing, tasks running. * Brush: Timeline: Auto fade buttons in button bar. * Brush: Screens: Existing screen 3d objects can be reloaded or replaced. * Brush: Control: Monitoring from Pixera API available in Control. * Brush: Control: Control modules can be reached from Pixera API Json input (via both TCP and HTTP underlying protocols). * Brush: Control: Portal module uses more secure password hashing algorithm. * Brush: Control: Instance paths can be separated by slashes instead of periods (allowing resource path specification). * Brush: Control: More robust device name management (safe and unique names enforced on entry). * Brush: Settings: Recent projects list. * Brush: Mapping: Added linear interpolation to FFD Modifier as an option. * Brush: Resource: User settable standard content directory. * Brush: Timeline: Clip/Event Multiselection. "Ctrl + Drag" conserves pre-selected clips/events. * Brush: Studio Camera: Fov factor visualization. Fov factor scales background target resolution if enabled. * Brush: Timeline: Timeline Library. Create new timeline via double click below last timeline node. * Brush: Resources: Resource details in table next to library tree. * Brush: Timeline: Dominant Values. Right click context menu. * Brush: Timeline: Undo- and redoability of timeline properties that are editable via inspector. * Brush: Timeline: New jump cue mechanism to ensure seemless jump. * Brush: Automatic softedge generation does not always delete existing elements. * Brush: API: Studio camera and perspective transformation settable via direct api. * Brush: API: Timeline SMPTE mode get/set. * Brush: Control: Text selection and scrolling in script editor is possible again * Brush: Control: Fix saving of calendar actions. (Do not lose previously created actions) * Brush: Control: Improve datatypes of Script Builder. Do not create a string all the time. * Brush: Control: Fix Monitor Label. * Brush: Resources: Resources in tree can be sorted by details table columns. * Brush: GUI: Last window position and size is restored on startup * Brush: Timeline: Jump Cues. Preload time now editable in general settings. * Brush: Timeline: Cues. Only Play-Cues apply potentially set wait duration. * Brush: Control: UI Builder edit bar no longer overlays API menus. * Brush: Control: UI Builder API menus draggable. * Brush: Control: Connection presentation mechanism in node UI. * Brush: API: JSON UDP sink added. * Brush: Project: Compatibility of projects created in Pixera version 1.4 improved. * Brush: Project: Backup copy of project file is created if project was last saved in different Pixera version. * Brush: Timeline: Layer unit scale values for "fit", "fill" and "stretch" are based on size of perspective. * Brush: Timeline: Changing layer origin to "Absolute" and adapting layer offset is offered to user when editing perspective for the first time and if layers using this perspective as origin exist. * Brush: Workspace: Grid can be enabled in inner compositing. * Brush: API: Option to include all live systems in heartbeat. * Brush: API: Live system (i.e. client) shutdown. * Brush: Timeline: Playback of videos with embedded audio. * Brush: Timeline: NDI Audio input usable. * Brush: DMX: Blend to cue usable with DMX input. * Brush: Timeline: Transport events in free loop clips. * Brush: Timeline: Playback speed can be animated. * Brush: Timeline: Data Layer Perspective2D: Changing perspective in preview creates dominant values. * Brush: Control: Image and Multibutton controls added to UI Builder. * Brush: Control: Network and protocol utility libraries reworked. * Brush: Control: Explicit integer value mode for sliders in UI Builder. * Brush: API: Several new API functions added. * Brush: Avio: Pixera2Avio updated. * Brush: API: Several new API functions added. * Brush: Avio: Pixera2Avio updated. * Brush: Control: Node slot styles introduced. * Brush: Control: More detailed and relevant action script error logging. * Brush: DMX: Control data can be sent together with color values. * Brush: API: Transcoding of resources controlable via API. * Brush: GUI: Projectors with colored frustum/feed rect. * Brush: Mapping: Footprint of selected warpmesh will be displayed in AutoTransformation window. * Brush: Mapping: Ideal feed rect default changed. * Brush: Resources: Replace multiple resources by searching the filesystem. * Brush: Resources: Replace multiple resources dialog brushed. * Brush: GUI: Projectors: Shaded frustum can be turned off. * Brush: Resources: Mipmap generation can be enabled for resources. * Brush: Settings: Engine settings editable. * Brush: Notch: Preload notch blocks on media layer permanently. * Brush: Engine: Cef version changed to 89.0.4389.72 * Brush: Resource: Inspector layout for Unreal resources brushed. * Brush: Resource: Faster import of image sequences if only dedicated images exist in folder. * Brush: GUI: GUI performance increased during start up and project load. * Brush: Timeline: Looped Clips: Inpoint and Outpoint changes via Inspector are applied directly. * Brush: Color Correction: Tone mapping available. * Brush: Unreal: Visibility of objects for Unreal instance controlable depending on usage in background or foreground. * Brush: Live Input: Deltacast SDI Input: Deinterlacing mode settable. * Brush: Control: Timelines sub-tab offered in Control tab if timeline display is active. * Brush: Mapping: Node-based I/O routing: Node position changed by user is saved. * Brush: Timeline: Looped Clips. Fast Forward via Slider. * Fix: Mapping: Node-based I/O routing: All nodes visible also for many (100+) nodes. Disabled mappings are connected using darker dotted lines. * Fix: Control: Pixera API namespaces that do not have Control  bindings removed from Pixera module. * Fix: GUI: Possible crash after running Pixera a long time in Settings or Control tab fixed. * Fix: Engine: Possible problems avoiding engine startup fixed. * Fix: Engine: Possible problems avoiding engine startup fixed. * Fix: GUI: Possible crash after running Pixera a long time in Settings or Control tab fixed. * Fix: GUI: Timeline view was reset by change of timeline FPS. Fixed. * Fix: Mapping: Outdated output assignment on active screens. Fixed. * Fix: Control: Changing action order no longer clears attribute value fields. * Fix: GUI: Possible multi selection problems in library tree fixed. * Fix: Mapping: Node-based I/O routing: Selection interacts with tree and workspace selection. * Fix: Unreal: Networking: Fixed not dismissing unreal instance from unconnected service properly. * Fix: Resource: Deltacast live input: Interface and video standard selection available again. * Fix: Timeline: Pure audio files were not played anymore. Fixed. * Fix: Timeline: Changíng Clip Params (speed, ...) of free looped clips does not lead to restart of video anymore. * Fix: GUI: Scrollbar visible again in inspector for Unreal worlds, UI not cut off at the right edge anymore. * Fix: Timeline: Dominant values created in inspector can now be reset via keyboard shortcut "esc". * Fix: GUI: Scrollbar not hidden anymore in tree/table combinations. * Fix: Timeline: Compositing layer now always created completely when dropping VR resource on timeline structure pane, clips pane or preview screen. * Fix: Timeline: Fixed crash that appeared during layer parameter editing via Inspector. * Fix: Color Correction: Crashes avoided when color correction stashes were deleted (e.g. setting background of studio camera to inactive). * Fix: Color Correction: Inspector was updated correctly when selection moves between projectors. * Fix: Control: More API selection menu formatting fixes. * Fix: Video Playback: Incorrect HAP cropping behaviour fixed. * Fix: Timeline: Current time changes via arrow keys fixed. * Fix: Timeline: Resizing of multiple layers via shift+drag works also for newly created layer. * Fix: Timeline: Crash avoided when changing screen resolution component x or y from 0 to an arbitrary number with fixed aspect ratio. * Fix: Timeline: Wording in timeline export dialog corrected. * Fix: Warping: Ffd control point mouse interpretation in 2D mode corrected so that selected points are always draggable. * Fix: Timeline: Fixed possible crash when launching timeline export dialog. * Fix: Timeline: Negative clip speed now works for locked to time and free run play modes. * Fix: Control: Center placement of control inspector disable to avoid layouting issues (centering will be reintroduced in a later version). * Fix: GUI: Display of all panes ensured after restart of Pixera if warping UI was maximized at close. * Fix: Direct API: Rotation interpretation corrected. * Fix: Vioso: Warp setup dialog can be reloaded even if not all entries (project, warp file) were previously used. Manually set warp files do not add up in engine. * Fix: Mapping: Node-based input/output routing does not show preview mappings anymore. * Fix: Timeline: Domination Values: Redo/Undo fixed. * Fix: Timeline: Key Movement. Locking unintentionally switched to "vertically locked" for small mouse movement in y-direction. Fixed. * Fix: Screens: Inverted UV Sphere winding order and flipped texture coordinates. * Fix: Live Input: Live input preview led to full cpu usage in some situations. Fixed. * Fix: Engine: Engine reset fixed. * Fix: Timeline: Selection issues (clips vs. layers) when editing clip properties in inspector. Bug fixed. * Fix: Live Input: Preview: Streams are qualified with ip address to avoid collisions between multiple standalone machines in the same network. * Fix: Unreal: Unreal Engine executable did not launch on clients. Bug fixed. * Fix: Unreal: Texture streaming into Unreal Engine with multiple screens fixed. * Fix: Timeline: Jump cues did not work for Compositing Layers. Fixed. * Fix: Timeline: Dropping resource folder on timeline in matrix view. Unintentionally each selected resource created two clips. Fixed. * Fix: API: Suppress engine updates from GUI when screen transformation is controlled from DirectAPI. * Fix: Mapping: Surface control point snapping to transformed screens corrected. * Fix: Mapping: Node-based I/O routing: Service nodes loosing connections after creating new outputs. * Fix: Unreal: Unreal Engine executable did not launch on clients. Bug fixed. * Fix: Unreal: Texture streaming into Unreal Engine with multiple screens fixed. * Fix: Timeline: Jump cues did not work for Compositing Layers. Fixed. * Fix: Timeline: Dropping resource folder on timeline in matrix view. Unintentionally each selected resource created two clips. Fixed. * Fix: API: Suppress engine updates from GUI when screen transformation is controlled from DirectAPI. * Fix: Mapping: Surface control point snapping to transformed screens corrected. * Fix: Mapping: Node-based I/O routing: Service nodes loosing connections after creating new outputs. * Fix: Unreal: Controlling plug in parameters from timeline fixed. * Fix: Control: Possible copy & paste error in UI-Builder fixed. * Fix: Resource: Fixed possible crash or freeze during inter layer clip movement. * Fix: Mapping: Node-based I/O routing: Several fixes of displayed connections after service or display device changes. * Fix: Timeline: Compositing layer parameters are now applied correctly. * Fix: Studio Camera: Set extension latency fixed. * Fix: Studio Camera: Set extension blur fixed. * Fix: Engine : Audio: Possible crackling fixed. * Fix: Resource: Possible crash fixed when activating live input preview. * Fix: Studio Camera: Live input not hidden in preview by set extension. * Fix: Engine: Order of screen rotation set from Direct API fixed. * Fix: Live Input : Live Input preview is now fully deactivated in engine if turned off in GUI. * Fix: Settings: Automatic activation of full screen on startup fixed. * Fix: Unreal: Pixera Connect plug in: Unreal instances running on disconnected services will be ignored. * Fix: Mapping: Node-based I/O routing: Users can't remove connections between projectors and screens anymore. Multiple connections to same output are now possible. * Fix: Mapping: Segment count of warp meshes used for aligned feed areas settable. * Fix: Timeline: Dominant transport affects fx param sampler. * Fix: Projector: Set frustum look at distance fixed. * Fix: Timeline: Video export fixed. * Fix: Resource: Web resource fixed. * Fix: Resource: Reveal in explorer for image sequence fixed. * Fix: Resource: Deinterlacing for live input settable in Inspector. * Fix: DMX: Fixed not being able to input dmx start address. * Fix: Control: API access menu positioning fixed. * Fix: Timeline: Consecutive pause/stop no longer leads to incorrect button highlight state. * Fix: Timeline: Fades are stopped when timeline is stopped. * Fix: Timeline: Layer in preview window is not deselected anymore when corresponding layer * Fix: Color Correction: Possible crash when using color correction controls avoided. * Fix: Color Correction: White point reset update enforced. * Fix: Color Correction: Weight slider update enforced. * Fix: Control: Fixed copy and paste in UI Builder* Brush: Control: Pasting an element in UI Builder multiple times changes its position. * Fix: Control: Unintentional edits avoided when UI Builder is in run mode. * Fix: Control: Pressing the delete key while focus is on inspector can no longer remove elements from the UI Builder. * Fix: Control: Two dim field in UI Builder fixed. * Fix: Audio: Playback of 7.1 audio files fixed. * Fix: Resource: Resource tree and details table sync issues fixed. * Fix: Resource: Resource tree not showing up after project load fixed. * Fix: Timeline: Crash fixed when deleting multiple timelines. * Fix: Engine: CEF: Shared texture mix-up fixed. GPU selection more robust. * Fix: Timeline: Render order after timeline add/duplication was not well defined. Fixed. * Fix: Timeline: Duplicate timeline. Ensure correct opacity for new timelines. * Fix: Timeline: Preceding video clips visible when pure audio clips follow. Bug fixed. * Fix: Engine: CEF: Shared texture problems fixed when loading multiple instances from single resource. * Fix: Engine: Unreal: Texture coordinate error when addressing viewports fixed. * Fix: Resources: Automatic deselction of resources with active live input fixed. * Fix: Resources: Same context menu for resources in list and matrix view. * Fix: Library: Possible crash when deleting nodes fixed. * Fix: Timeline: Preceding video clips visible when pure audio clips follow. Bug fixed. * Fix: Screens: Drag values of labels were inappropriate. Fixed. * Fix: Timeline: Clips and cues could not be moved when key movement was locked vertically. Bug fixed. * Fix: Resources: Fixed selection issues in table when sorting changed. * Fix: Timeline: Jump Cues. Wait cues as goal cues did not start playback after wait duration. Bug fixed. * Fix: Timeline: Negative clip speed in free loop did not work. Fixed. * Fix: Resources: Unreal: Plug in connectivity issues fixed. * Fix: Control: Crash on close when Control timer active at close fixed. * Fix: Timeline: Jumps. Clip clock reset despite of being in "Free Loop" or "Free Play Once". Fixed. * Fix: Engine: Possible crash fixed when unloading active audio streams. * Fix: Timeline: Pure audio clips did not play after preceding video clip with embedded audio. * Fix: Timeline: Audio still playing when changing clip resource to no-audio file. Fixed. * Fix: Resources: Possible crash fixed if pixel format of added resource is not recognized properly. * Fix: Services: Additionally created outputs are destroyed on project change. * Fix: Resources: Removing only unused text and mesh resources upon clicking "Remove unused" * Fix: Timeline: Insert Time. Undo/redo fixed. * Fix: Timeline: Opacity changes were not applied in some cases. Bug fixed. * Fix: GUI: Possible crash fixed when switching app modes. * Fix: Timeline: Pure audio clips did not play after preceding video clip with embedded audio. * Fix: Timeline: Audio still playing when changing clip resource to no-audio file. Fixed. * Fix: Timeline: Clips with finite in-point were not looped correctly in "Lock to Time" when clip duration was smaller than resource duration. Fixed. * Fix: Resources: Possible crash fixed if pixel format of added resource is not recognized properly. * Fix: Services: Additionally created outputs are destroyed on project change. * Fix: Resources: Removing only unused text and mesh resources upon clicking "Remove unused" * Fix: Timeline: Insert Time. Undo/redo fixed. * Fix: Control: Inter-host device transfer made more robust (complete action and instance path adaptation). * Fix: Control: Attribute initialization made more robust (avoids addition of unneeded meta parameters when attributes are not fully standard-conformant). * Fix: Resources: Crash when canceling resource replacement fixed. * Fix: API: CueApplied monitoring event only generated after new transport state is available for queries. * Fix: Timeline: Text Resource as Dominant Value. Text was not shown when layer had no clips but dominant resource media. Bug fixed. * Fix: GUI: Freeze fixed when dropping folder on descendant in tree. * Fix: API: CueApplied monitoring event only generated after new transport state is available for queries. * Fix: Timeline: Text Resource as Dominant Value. Text was not shown when layer had no clips but dominant resource media. Bug fixed. * Fix: GUI: Freeze fixed when dropping folder on descendant in tree. * Fix: Control: Parameter reporting visualization no longer restricted to first parameter. * Fix: GUI: Color Correction HSV. Wheel label did not update after canceling dominant value. Bug fixed. * Fix: Engine: Wrong alpha handling when using effects fixed. * Fix: API: Mesh assignment to layer fixed. * Fix: Effects: Path to default FXs in project is updated when loading project in new version. * Fix: Unreal Plugin: Rotation axis fixed. * Fix: Mapping: Fixed texture positioning for bypass warping depending on screen target mode and feed mode. * Fix: Timeline: Fade to time cross fade fixed. * Fix: Studio Camera: Foreground with Unreal Compositing Layer fixed. * Fix: Effects: Path to default FXs in project is updated when loading project in new version. * Fix: Mapping: Fixed texture positioning for bypass warping depending on screen target mode and feed mode. * Fix: Engine: Possible crash with NotchLC/HAP and multi-gpu fixed. * Fix: Video Input: List of available video modes was too short in some cases. Fixed. * Fix: Resources: Path handling for network drives adressed by IP corrected. * Fix: Resources: Preview conversion of images fixed if preview config changed by user. * Fix: Timeline: Live Input Freeze Fx fixed. * Fix: Timeline: Fx MaskRGB. Incorrect masking for directly attached clips. Fixed. * Fix: Warping: MPCDI with lower resolution than output usable. * Fix: Timeline: Cancel domination values in preview resets selection controls. * Fix: Timeline: Timeline Inspector. Nowpointer scrolling in snippet was broken when layer contained more than one clip. Bug fixed. * Fix: Timeline: Merged clips with FX parameter events fixed. * Fix: Timeline: Dominant Values. Opacity events were created on "Store Domination" even when opacity value was not dominant. Bug fixed. * Fix: Vioso: Path to data directory corrected (File dialog did not show up). * Fix: Timeline: Record mode. Missing engine updates when moving nowpointer after creating events via layer editing in preview. Bug fixed. * Fix: Timeline: Dominant Values. Domination originating from editing layer in preview could not be canceled correctly. Bug fixed. * Fix: Timeline: Timeline Inspector. Param label were not updated when nowpointer was moved. Bug fixed. * Fix: Studio Camera: Screen output assignments corrected. * Fix: Compositing: Layer selection after origin change fixed. * Fix: Timeline: Data Layer. Changes of clip events are applied directly without the need of resetting the nowpointer. * Fix: GUI: Timeline Inspector. Fixed scrolling issues. * Fix: Control: Connections: Opening a project in older versions can no longer lead to missing connections. * Fix: Control: UI Builder: Initial value of slider is no longer sent when a switch between edit and run mode happens. * Fix: Control: UI Builder: If an empty page is requested, the UI Builder now loads the first page of the project. * Fix: Warping: Marker calibration fixed for aggregate outputs. * Fix: Timeline: Cues: Possible crash fixed when Shift+Drag is used on cue to create copy. * Fix: Timeline: Jump Cues with Blend Duration. Removed unwanted black frame at blend start. * Fix: Unreal: Identification of instances not relying on hardcoded path. * Fix: Resources: Image sequence handling corrected. * Fix: Mapping: Rounding error with pixel pos and dims fixed. * Fix: API: getAssignedResource returns also resources assigned from clip. * Fix: Modifier: Control point scaling fixed. * Fix: Engine: Fixed appearing of video inputs which were active before the outputs were opened. * Fix: GUI: Inspector multi selection fixes. * Fix: Vioso: Path to data directory corrected (File dialog did not show up). * Fix: Mapping: Marker calibration: Marker position corrected for aggregate outputs. * Fix: Timeline: Cues: Possible crash fixed when Shift+Drag is used on cue to create copy. * Fix: Timeline: Jump Cues with Blend Duration. Removed unwanted black frame at blend start. * Fix: Mapping: Rounding error with pixel pos and dims fixed. * Fix: Modifier: Control point scaling fixed. * Fix: Engine: Fixed appearing of video inputs which were active before the outputs were opened. * Fix: Mapping: Projector to screen mapping: Feed rect positioning for two projectors above each other fixed. * Fix: Engine: Performance issues fixed when multiple audio tracks are used. * Fix: Modifier: Additional vertex modifiers can be removed. * Fix: Resources: Text resource: Editor uses selected font to display special characters. * Fix: Screens: External screens objects can be added by dropping a folder. * Fix: Modifier: Additional vertex modifiers can be removed. * Fix: Resources: Text resource: Editor uses selected font to display special characters. * Fix: Screens: External screens objects can be added by dropping a folder. * Fix: Mapping: Projector to screen mapping: Feed rect positioning for two projectors above each other fixed. * Fix: Timeline: Possible crash on selection change fixed. * Fix: Mapping: Initial positioning of masks fixed. Control point visualization in outer softedge corrected. * Fix: API: Pixera.Timelines.Clip.createEvent() can create Opacity events. * Fix: Screens: Crash when deleting screens fixed. * Fix: Engine: Live input initialization more robust. * Fix: Resource: Preview conversion for standard content fixed. * Fix: API: Pixera.Timelines.Clip.createEvent() can create Opacity events. * Fix: Engine: Live input initialization more robust. * Fix: Resource: Preview conversion for standard content fixed. * Fix: Resource: Resource status corrected for image sequences. * Fix: Softedge: Screen aligned mask size fixed. * Fix: Timeline: Marquee selection of multiple clips fixed. * Fix: API: Monitoring events only sent to Json Rpc and Control connections (avoids events being treated as malformed http responses). * Fix: Timeline: Cues encountered during SMPTE input no longer lead to inconsistent states between GUI and engine. Drift correction can be disabled. * Fix: Timeline: Undo timeline duration changes led to undefined behavior of output/preview. Bug fixed. * Fix: Avio: Delayed start of glue.exe to avoid problems with long pixera project load time. * Fix: Timeline: Timeline opacity. Opacity was no more editable after project load during running Pixera session. Bug fixed. * Fix: Service: Do not override existing device settings in project and ensure application if service is hibernating. * Fix: Service: Output synchronization set from device settings in project ensured. * Fix: Control: Port-Binding: Ports are bound to the default interface of pixera per default. * Fix: Control: Display a warning in Calendar if no AUX directory is available * Fix: Resources: Multiple fixes regarding selection in details table. * Fix: Timeline: Dominant transport param. Loop duration of dominant videos was incorrect sometimes. Bug fixed. * Fix: GUI: Possible freeze of application fixed when mouse enters timeline. * Fix: Timeline: Dominant transport param. Resource change led to wrong sampler clock ids. Fixed. * Fix: Timeline: Dominant transport param. Start of old video was visible when changing dominant video resources. Fixed. * Fix: Resource: Possible crash in resource asset table fixed. * Fix: Resource: Possible crash when importing image sequences fixed. * Fix: Workspace: Rotation cube always visible after app mode change. * Fix: GUI: Detached timeline is not lost when closed in Mapping, Screens or Settings app mode. * Fix: Timeline: Cues. Stop cue fade was broken. Fixed. * Fix: Timeline: Jump cues. Next video sampler did not play while fading in. Bug fixed. * Fix: Timeline: Jump cues. Suppressing obsolete engine updates that led to non fluently running output. Fixed. * Fix: Workspace: Text selection in workspace for different text layouts corrected. * Fix: Mapping: Projector frustum rotation in warp preview fixed for screens rotated 90 degrees around Y-Axis. * Fix: Perspectives: Perspective rotation fixed for screens with normals pointing along Y-axis. * Fix: Timeline: Destination time of externally triggered (via API, Shortcuts, Next Cue-Button, ...) jump cue was incorrect. Bug fixed. * Fix: Engine: Engine freeze after fast changing seeks fixed. * Fix: Engine: HAP playback fixed for resolution sizes which are a multiple of 4 but not 8. * Fix: Engine: Notch blocks working again. Path to dll fixed. * Fix: Timeline: Outpoint Frame. Wrong frame was shown for clips with outpoint > 0 and speed != 1. Bug fixed. * Fix: Timeline: Notch: Initial values of params were not loaded completely. Bug fixed. * Fix: Resources: Fixed import of images from folders. * Fix: GUI: Possible freeze on application shutdown fixed. * Fix: Engine: Notch: Problems after reloading notch block fixed. * Fix: Timeline: Redundant layer unit scale factor fixed. * Fix: Perspectives: Perspective positioning for screen used as floor projection corrected. * Fix: Engine: Layer blend modes fixed. * Fix: Timeline: Default alpha blend operation set to max to avoid problems with alpha > 1 and advanved blend ops like multiply. * Fix: Workspace: Wrong direct manipulation of layers in compositing preview fixed if layer origin is set to 'Absolute'. * Fix: Timeline: Input of invalid strings (e.g. ",,,") in number labels led to crash. Bug fixed. * Fix: Resources: If 'Remove Unused Resources' applied to single resource command is not applied to parent folder anymore. FXs are not removed at all anymore. * Fix: Resources: Replacing image file does not change it to an image sequence if numbered files are found. * Fix: Mapping: Feed rectangle reset corrected. * Fix: Installer: Uninstall now removes shortcut in start menu. * Fix: Workspace: Only buttons of button bar intercept mouse events (not the bar itself). * Fix: Live Inputs: Initialized correctly in preview and output engines after Pixera startup. * Fix: Live Inputs: Correct thumbnail loading after Pixera startup. * Fix: GUI: Long shutdown times fixed. * Fix: Live Inputs: Live Inputs. Audio plays directly after first positioning of nowpointer over clip. * Fix: Timeline: Clip in-point is not changed while drag is still snapped. * Fix: Engine: Wrong GPU usage on multi GPU systems fixed. * Fix: Engine: Preview file generation fixed. * Fix: Mapping: Softedge background image is added to selected mapping. Mapping selection does not change for different mappimg modes. * Fix: Resources: Content transcoding fixed for projects created in Demo or Player version. * Fix: DMX: Not taking into account blendToCue param while patching. * Fix: DMX: Fixed not updating mute buttons properly and updated timeline footprint. * Fix: Timeline: Effects were sometimes applied in incorrect order. Bug fixed. * Fix: FX: Wrong premultiplied alpha handling fixed. * Fix: Timeline: When starting playback in front of a clip dominant fx video params sometimes did not play. Bug fixed. * Fix: API: Fixed methods placed in wrong namespace * Fix: Resources: DMX Id for color resources settable. * Fix: Engine: Transcoding of some videos failed. Bug fixed. * Fix: Resources: DMX Id for live input folder settable. * Fix: Mapping: Softedge background image is added to selected mapping. Mapping selection does not change for different mappimg modes. * Fix: Resources: Content transcoding fixed for projects created in Demo or Player version. * Fix: DMX: Not taking into account blendToCue param while patching. * Fix: DMX: Fixed not updating mute buttons properly and updated timeline footprint. * Fix: Timeline: Effects were sometimes applied in incorrect order. Bug fixed. * Fix: FX: Wrong premultiplied alpha handling fixed. * Fix: Timeline: When starting playback in front of a clip dominant fx video params sometimes did not play. Bug fixed. * Fix: API: Fixed methods placed in wrong namespace * Fix: Resources: DMX Id for color resources settable. * Fix: Engine: Transcoding of some videos failed. Bug fixed. * Fix: Resources: DMX Id for live input folder settable. * Fix: Timeline: Play cues wrongly applied blends. Bug fixed. * Fix: Resources: Duplication of ingestion folders fixed. * Fix: Engine: Projector lens distortion correction fixed. * Fix: GUI: Hang avoided when mouse moves slightly above a thin clip. * Fix: DMX: Resource assignment after project load fixed. * Fix: API: Perspective transformation via Direct API handles layer origin 'absolute' correctly. * Fix: Resources: Duplication of ingestion folders avoided. * Fix: Timeline: Play cues wrongly applied blends. Bug fixed. * Fix: Mapping: Feed rect marquee selection fixed. * Fix: Engine: Audio device enumeration fixed. * Fix: Engine: Webview loading fixed. * Fix: Engine: Free run loop error fixed. * Fix: Timeline: Playback buttons show timeline state in timelines tab. * Fix: Workspace: Preview of fade to time fixed. * Fix: Content Transcoding: UI layout fixes. * Fix: Art-Net: Art-Net output using unicast restored correctly after project load. * Fix: Art-Net: Possible rounding error in mapping fixed. * Fix: GUI: Projectors: Shaded frustum render order fixed. Shaded feed rect only for active mappings. * Fix: API: Interpretation of strings as binary data in cue output corrected. * Fix: Art-Net: Possible crash fixed when deleting Art-Net output. * Fix: Transcoding: Wrong fps for image sequence transcoding fixed. * Fix: Mapping: Possible crash fixed when assigning an output to an active screens. * Fix: Services: Wrong (de)activation of NDI output streams fixed. * Fix: Mapping: Possible crash fixed when source feed rect selection changes. * Fix: API: Opacity now accessible via Compound.set/getValue(). * Fix: Live Input: NDI live input is reconnected correctly when stream disapperas and appears again. * Fix: DMX: Layer footprint corrected. * Fix: Mapping: Wrong projector flipping in in Warp, Softedge or Marker Calibration window fixed. * Fix: Timeline: Looped Clips: Conserving time when switching into dominant transport, e.g. click "Pause" on transport node. * Fix: Multi User: Local system can no longer discover itself as a multi-user participant. * Fix: Calibration: Automatic updates of marker calibration not working after deleting control points fixed. * Fix: Mapping: Screen feeds only selectable in workspace for screen dived in. * Fix: Engine: Mappings to output always write to depth buffer. * Fix: Timeline: Looped Clips. Conserving time when switching into dominant transport, e.g. click "Pause" on transport mode. Finished. Bug fixed. * Fix: Resource: Color resources are now transformed to the current intermediate color space (they previously could be rendered in linear space without gamma uncompanding). * Fix: Timeline: Dominant Transport. Pressing Stop Button of Transport Node Did Not Reset Video to Frame 0. Fixed. * Fix: Timeline: Dominant Transport. Reset over Paused Free Loop Clip Starts Playback at Wrong Frame. Fixed. * Fix: Resource: Single image will not be recognized as image sequence. * Fix: Resource: Compositing resources do not loose properties on reload. * Fix: Mapping: Softedge: Ensure consistent soft edge export. * Fix: Engine: Seeking in video files for interlaced videos fixed. * Fix: Resources: Distribute to all Clients button available for all resources that have assets. * Fix: Mapping: Maximized aux engine was not visible on first toogle. Bug fixed.